viernes, diciembre 29, 2006
miércoles, diciembre 20, 2006
New screenshots
De_Imperial, that's the name for the new CS:S map ive working on. Ill be having daily playtests with workmates and then will take the feedback, change it accordingly and later on vacations finish all the details, from decals and model work to custom textures and lighting. Hope to have it finished and released for early January.
Some pics.
PD: More maps in the works :)


Some pics.
PD: More maps in the works :)


domingo, diciembre 17, 2006
Testing the map
Been testing the "office" map. Using the bots and change the map to cs hostage style. Its been finished (gameplay no detail) pretty quickly, changed the layout last friday and now the numbers for the combat areas choke points are looking better. Hope to have it playtested with my workmates this week so i can finish the detail during christmas.
some pics.


some pics.


martes, diciembre 12, 2006
Going for an office!!
Last week i decided to start a counterstrike map using cs_office texture set. I really like this map but i wanted to create something with only interiors but mixing big and tight areas. Some in-progress screenshots below.
About the other maps, i have them there waiting, although they've helped alot in making me remember how the source engine works, and to start understanding the "new" input/output system, the props characteristics, but not enough to be something id wish to release.



Remember, this is "in-progress" screenshots, no lighting work, first props draft, etc... (no ceilings :p )
About the other maps, i have them there waiting, although they've helped alot in making me remember how the source engine works, and to start understanding the "new" input/output system, the props characteristics, but not enough to be something id wish to release.



Remember, this is "in-progress" screenshots, no lighting work, first props draft, etc... (no ceilings :p )





